elisp: Special Properties
31.19.4 Properties with Special Meanings
----------------------------------------
Here is a table of text property names that have special built-in
meanings. The following sections list a few additional special property
names that control filling and property inheritance. All other names
have no standard meaning, and you can use them as you like.
Note: the properties ‘composition’, ‘display’, ‘invisible’ and
‘intangible’ can also cause point to move to an acceptable place, after
each Emacs command. Adjusting Point.
‘category’
If a character has a ‘category’ property, we call it the “property
category” of the character. It should be a symbol. The properties
of this symbol serve as defaults for the properties of the
character.
‘face’
The ‘face’ property controls the appearance of the character (
Faces). The value of the property can be the following:
• A face name (a symbol or string).
• An anonymous face: a property list of the form ‘(KEYWORD VALUE
...)’, where each KEYWORD is a face attribute name and VALUE
is a value for that attribute.
• A list of faces. Each list element should be either a face
name or an anonymous face. This specifies a face which is an
aggregate of the attributes of each of the listed faces.
Faces occurring earlier in the list have higher priority.
• A cons cell of the form ‘(foreground-color . COLOR-NAME)’ or
‘(background-color . COLOR-NAME)’. This specifies the
foreground or background color, similar to ‘(:foreground
COLOR-NAME)’ or ‘(:background COLOR-NAME)’. This form is
supported for backward compatibility only, and should be
avoided.
Font Lock mode (Font Lock Mode) works in most buffers by
dynamically updating the ‘face’ property of characters based on the
context.
The ‘add-face-text-property’ function provides a convenient way to
set this text property. Changing Properties.
‘font-lock-face’
This property specifies a value for the ‘face’ property that Font
Lock mode should apply to the underlying text. It is one of the
fontification methods used by Font Lock mode, and is useful for
special modes that implement their own highlighting.
Precalculated Fontification. When Font Lock mode is disabled,
‘font-lock-face’ has no effect.
‘mouse-face’
This property is used instead of ‘face’ when the mouse is on or
near the character. For this purpose, “near” means that all text
between the character and where the mouse is have the same
‘mouse-face’ property value.
Emacs ignores all face attributes from the ‘mouse-face’ property
that alter the text size (e.g., ‘:height’, ‘:weight’, and
‘:slant’). Those attributes are always the same as for the
unhighlighted text.
‘fontified’
This property says whether the text is ready for display. If
‘nil’, Emacs’s redisplay routine calls the functions in
‘fontification-functions’ (Auto Faces) to prepare this part
of the buffer before it is displayed. It is used internally by the
just-in-time font locking code.
‘display’
This property activates various features that change the way text
is displayed. For example, it can make text appear taller or
shorter, higher or lower, wider or narrow, or replaced with an
image. Display Property.
‘help-echo’
If text has a string as its ‘help-echo’ property, then when you
move the mouse onto that text, Emacs displays that string in the
echo area, or in the tooltip window (Tooltips).
If the value of the ‘help-echo’ property is a function, that
function is called with three arguments, WINDOW, OBJECT and POS and
should return a help string or ‘nil’ for none. The first argument,
WINDOW is the window in which the help was found. The second,
OBJECT, is the buffer, overlay or string which had the ‘help-echo’
property. The POS argument is as follows:
• If OBJECT is a buffer, POS is the position in the buffer.
• If OBJECT is an overlay, that overlay has a ‘help-echo’
property, and POS is the position in the overlay’s buffer.
• If OBJECT is a string (an overlay string or a string displayed
with the ‘display’ property), POS is the position in that
string.
If the value of the ‘help-echo’ property is neither a function nor
a string, it is evaluated to obtain a help string.
You can alter the way help text is displayed by setting the
variable ‘show-help-function’ (Help display).
This feature is used in the mode line and for other active text.
‘keymap’
The ‘keymap’ property specifies an additional keymap for commands.
When this keymap applies, it is used for key lookup before the
minor mode keymaps and before the buffer’s local map. Active
Keymaps. If the property value is a symbol, the symbol’s
function definition is used as the keymap.
The property’s value for the character before point applies if it
is non-‘nil’ and rear-sticky, and the property’s value for the
character after point applies if it is non-‘nil’ and front-sticky.
(For mouse clicks, the position of the click is used instead of the
position of point.)
‘local-map’
This property works like ‘keymap’ except that it specifies a keymap
to use _instead of_ the buffer’s local map. For most purposes
(perhaps all purposes), it is better to use the ‘keymap’ property.
‘syntax-table’
The ‘syntax-table’ property overrides what the syntax table says
about this particular character. Syntax Properties.
‘read-only’
If a character has the property ‘read-only’, then modifying that
character is not allowed. Any command that would do so gets an
error, ‘text-read-only’. If the property value is a string, that
string is used as the error message.
Insertion next to a read-only character is an error if inserting
ordinary text there would inherit the ‘read-only’ property due to
stickiness. Thus, you can control permission to insert next to
read-only text by controlling the stickiness. Sticky
Properties.
Since changing properties counts as modifying the buffer, it is not
possible to remove a ‘read-only’ property unless you know the
special trick: bind ‘inhibit-read-only’ to a non-‘nil’ value and
then remove the property. Read Only Buffers.
‘inhibit-read-only’
Characters that have the property ‘inhibit-read-only’ can be edited
even in read-only buffers. Read Only Buffers.
‘invisible’
A non-‘nil’ ‘invisible’ property can make a character invisible on
the screen. Invisible Text, for details.
‘intangible’
If a group of consecutive characters have equal and non-‘nil’
‘intangible’ properties, then you cannot place point between them.
If you try to move point forward into the group, point actually
moves to the end of the group. If you try to move point backward
into the group, point actually moves to the start of the group.
If consecutive characters have unequal non-‘nil’ ‘intangible’
properties, they belong to separate groups; each group is
separately treated as described above.
When the variable ‘inhibit-point-motion-hooks’ is non-‘nil’ (as it
is by default), the ‘intangible’ property is ignored.
Beware: this property operates at a very low level, and affects a
lot of code in unexpected ways. So use it with extreme caution. A
common misuse is to put an intangible property on invisible text,
which is actually unnecessary since the command loop will move
point outside of the invisible text at the end of each command
anyway. Adjusting Point. For these reasons, this property
is obsolete; use the ‘cursor-intangible’ property instead.
‘cursor-intangible’
When the minor mode ‘cursor-intangible-mode’ is turned on, point is
moved away of any position that has a non-‘nil’ ‘cursor-intangible’
property, just before redisplay happens.
‘field’
Consecutive characters with the same ‘field’ property constitute a
“field”. Some motion functions including ‘forward-word’ and
‘beginning-of-line’ stop moving at a field boundary.
Fields.
‘cursor’
Normally, the cursor is displayed at the beginning or the end of
any overlay and text property strings present at the current buffer
position. You can place the cursor on any desired character of
these strings by giving that character a non-‘nil’ ‘cursor’ text
property. In addition, if the value of the ‘cursor’ property is an
integer, it specifies the number of buffer’s character positions,
starting with the position where the overlay or the ‘display’
property begins, for which the cursor should be displayed on that
character. Specifically, if the value of the ‘cursor’ property of
a character is the number N, the cursor will be displayed on this
character for any buffer position in the range ‘[OVPOS..OVPOS+N)’,
where OVPOS is the overlay’s starting position given by
‘overlay-start’ (Managing Overlays), or the position where
the ‘display’ text property begins in the buffer.
In other words, the string character with the ‘cursor’ property of
any non-‘nil’ value is the character where to display the cursor.
The value of the property says for which buffer positions to
display the cursor there. If the value is an integer N, the cursor
is displayed there when point is anywhere between the beginning of
the overlay or ‘display’ property and N positions after that. If
the value is anything else and non-‘nil’, the cursor is displayed
there only when point is at the beginning of the ‘display’ property
or at ‘overlay-start’.
When the buffer has many overlay strings (e.g.,
before-string Overlay Properties.) that conceal some of the buffer
text or ‘display’ properties that are strings, it is a good idea to
use the ‘cursor’ property on these strings to cue the Emacs display
about the places where to put the cursor while traversing these
strings. This directly communicates to the display engine where
the Lisp program wants to put the cursor, or where the user would
expect the cursor, when point is located on some buffer position
that is “covered” by the display or overlay string.
‘pointer’
This specifies a specific pointer shape when the mouse pointer is
over this text or image. Pointer Shape, for possible
pointer shapes.
‘line-spacing’
A newline can have a ‘line-spacing’ text or overlay property that
controls the height of the display line ending with that newline.
The property value overrides the default frame line spacing and the
buffer local ‘line-spacing’ variable. Line Height.
‘line-height’
A newline can have a ‘line-height’ text or overlay property that
controls the total height of the display line ending in that
newline. Line Height.
‘wrap-prefix’
If text has a ‘wrap-prefix’ property, the prefix it defines will be
added at display time to the beginning of every continuation line
due to text wrapping (so if lines are truncated, the wrap-prefix is
never used). It may be a string or an image (Other Display
Specs), or a stretch of whitespace such as specified by the
‘:width’ or ‘:align-to’ display properties (Specified
Space).
A wrap-prefix may also be specified for an entire buffer using the
‘wrap-prefix’ buffer-local variable (however, a ‘wrap-prefix’
text-property takes precedence over the value of the ‘wrap-prefix’
variable). Truncation.
‘line-prefix’
If text has a ‘line-prefix’ property, the prefix it defines will be
added at display time to the beginning of every non-continuation
line. It may be a string or an image (Other Display
Specs), or a stretch of whitespace such as specified by the
‘:width’ or ‘:align-to’ display properties (Specified
Space).
A line-prefix may also be specified for an entire buffer using the
‘line-prefix’ buffer-local variable (however, a ‘line-prefix’
text-property takes precedence over the value of the ‘line-prefix’
variable). Truncation.
‘modification-hooks’
If a character has the property ‘modification-hooks’, then its
value should be a list of functions; modifying that character calls
all of those functions before the actual modification. Each
function receives two arguments: the beginning and end of the part
of the buffer being modified. Note that if a particular
modification hook function appears on several characters being
modified by a single primitive, you can’t predict how many times
the function will be called. Furthermore, insertion will not
modify any existing character, so this hook will only be run when
removing some characters, replacing them with others, or changing
their text-properties.
If these functions modify the buffer, they should bind
‘inhibit-modification-hooks’ to ‘t’ around doing so, to avoid
confusing the internal mechanism that calls these hooks.
Overlays also support the ‘modification-hooks’ property, but the
details are somewhat different (Overlay Properties).
‘insert-in-front-hooks’
‘insert-behind-hooks’
The operation of inserting text in a buffer also calls the
functions listed in the ‘insert-in-front-hooks’ property of the
following character and in the ‘insert-behind-hooks’ property of
the preceding character. These functions receive two arguments,
the beginning and end of the inserted text. The functions are
called _after_ the actual insertion takes place.
See also Change Hooks, for other hooks that are called when
you change text in a buffer.
‘point-entered’
‘point-left’
The special properties ‘point-entered’ and ‘point-left’ record hook
functions that report motion of point. Each time point moves,
Emacs compares these two property values:
• the ‘point-left’ property of the character after the old
location, and
• the ‘point-entered’ property of the character after the new
location.
If these two values differ, each of them is called (if not ‘nil’)
with two arguments: the old value of point, and the new one.
The same comparison is made for the characters before the old and
new locations. The result may be to execute two ‘point-left’
functions (which may be the same function) and/or two
‘point-entered’ functions (which may be the same function). In any
case, all the ‘point-left’ functions are called first, followed by
all the ‘point-entered’ functions.
It is possible to use ‘char-after’ to examine characters at various
buffer positions without moving point to those positions. Only an
actual change in the value of point runs these hook functions.
The variable ‘inhibit-point-motion-hooks’ by default inhibits
running the ‘point-left’ and ‘point-entered’ hooks, see
Inhibit point motion hooks.
These properties are obsolete; please use ‘cursor-sensor-functions’
instead.
‘cursor-sensor-functions’
This special property records a list of functions that react to
cursor motion. Each function in the list is called, just before
redisplay, with 3 arguments: the affected window, the previous
known position of the cursor, and one of the symbols ‘entered’ or
‘left’, depending on whether the cursor is entering the text that
has this property or leaving it. The functions are called only
when the minor mode ‘cursor-sensor-mode’ is turned on.
‘composition’
This text property is used to display a sequence of characters as a
single glyph composed from components. But the value of the
property itself is completely internal to Emacs and should not be
manipulated directly by, for instance, ‘put-text-property’.
-- Variable: inhibit-point-motion-hooks
When this obsolete variable is non-‘nil’, ‘point-left’ and
‘point-entered’ hooks are not run, and the ‘intangible’ property
has no effect. Do not set this variable globally; bind it with
‘let’. Since the affected properties are obsolete, this variable’s
default value is ‘t’, to effectively disable them.
-- Variable: show-help-function
If this variable is non-‘nil’, it specifies a function called to
display help strings. These may be ‘help-echo’ properties, menu
DONTPRINTYET help strings (Simple Menu Items, *noteExtended Menu
DONTPRINTYET help strings (Simple Menu Items, Extended Menu
Items), or tool bar help strings (Tool Bar). The
specified function is called with one argument, the help string to
display, which is passed through ‘substitute-command-keys’ before
being given to the function; see Keys in Documentation.
Tooltip mode ((emacs)Tooltips) provides an example.