21 Keymaps ********** The command bindings of input events are recorded in data structures called “keymaps”. Each entry in a keymap associates (or “binds”) an individual event type, either to another keymap or to a command. When an event type is bound to a keymap, that keymap is used to look up the next input event; this continues until a command is found. The whole process is called “key lookup”.
· Key Sequences Key sequences as Lisp objects. · Keymap Basics Basic concepts of keymaps. · Format of Keymaps What a keymap looks like as a Lisp object. · Creating Keymaps Functions to create and copy keymaps. · Inheritance and Keymaps How one keymap can inherit the bindings of another keymap. · Prefix Keys Defining a key with a keymap as its definition. · Active Keymaps How Emacs searches the active keymaps for a key binding. · Searching Keymaps A pseudo-Lisp summary of searching active maps. · Controlling Active Maps Each buffer has a local keymap to override the standard (global) bindings. A minor mode can also override them. · Key Lookup Finding a key’s binding in one keymap. · Functions for Key Lookup How to request key lookup. · Changing Key Bindings Redefining a key in a keymap. · Remapping Commands A keymap can translate one command to another. · Translation Keymaps Keymaps for translating sequences of events. · Key Binding Commands Interactive interfaces for redefining keys. · Scanning Keymaps Looking through all keymaps, for printing help. · Menu Keymaps Defining a menu as a keymap.