octave: Three-Dimensional Plots

 
 15.2.2 Three-Dimensional Plots
 ------------------------------
 
 The function ‘mesh’ produces mesh surface plots.  For example,
 
      tx = ty = linspace (-8, 8, 41)';
      [xx, yy] = meshgrid (tx, ty);
      r = sqrt (xx .^ 2 + yy .^ 2) + eps;
      tz = sin (r) ./ r;
      mesh (tx, ty, tz);
      xlabel ("tx");
      ylabel ("ty");
      zlabel ("tz");
      title ("3-D Sombrero plot");
 
 produces the familiar “sombrero” plot shown in See 
 figmesh.  Note the use of the function ‘meshgrid’ to create matrices of
 X and Y coordinates to use for plotting the Z data.  The ‘ndgrid’
 function is similar to ‘meshgrid’, but works for N-dimensional matrices.
 
 [image src="mesh.png" text="
 +---------------------------------+
 | Image unavailable in text mode. |
 +---------------------------------+"]
 
 Figure 15.5: Mesh plot.
 
    The ‘meshc’ function is similar to ‘mesh’, but also produces a plot
 of contours for the surface.
 
    The ‘plot3’ function displays arbitrary three-dimensional data,
 without requiring it to form a surface.  For example,
 
      t = 0:0.1:10*pi;
      r = linspace (0, 1, numel (t));
      z = linspace (0, 1, numel (t));
      plot3 (r.*sin (t), r.*cos (t), z);
      xlabel ("r.*sin (t)");
      ylabel ("r.*cos (t)");
      zlabel ("z");
      title ("plot3 display of 3-D helix");
 
 displays the spiral in three dimensions shown in See 
 figplot3.
 
 [image src="plot3.png" text="
 +---------------------------------+
 | Image unavailable in text mode. |
 +---------------------------------+"]
 
 Figure 15.6: Three-dimensional spiral.
 
    Finally, the ‘view’ function changes the viewpoint for
 three-dimensional plots.
 
  -- : mesh (X, Y, Z)
  -- : mesh (Z)
  -- : mesh (..., C)
  -- : mesh (..., PROP, VAL, ...)
  -- : mesh (HAX, ...)
  -- : H = mesh (...)
      Plot a 3-D wireframe mesh.
 
      The wireframe mesh is plotted using rectangles.  The vertices of
      the rectangles [X, Y] are typically the output of ‘meshgrid’.  over
      a 2-D rectangular region in the x-y plane.  Z determines the height
      above the plane of each vertex.  If only a single Z matrix is
      given, then it is plotted over the meshgrid ‘X = 1:columns (Z), Y =
      1:rows (Z)’.  Thus, columns of Z correspond to different X values
      and rows of Z correspond to different Y values.
 
      The color of the mesh is computed by linearly scaling the Z values
      to fit the range of the current colormap.  Use ‘caxis’ and/or
      change the colormap to control the appearance.
 
      Optionally, the color of the mesh can be specified independently of
      Z by supplying a color matrix, C.
 
      Any property/value pairs are passed directly to the underlying
      surface object.
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
      The optional return value H is a graphics handle to the created
      surface object.
 
DONTPRINTYET       See also: Seeezmesh XREFezmesh, Seemeshc XREFmeshc, *noteDONTPRINTYET DONTPRINTYET       See also: Seeezmesh XREFezmesh, Seemeshc XREFmeshc, See
      meshz XREFmeshz, Seetrimesh XREFtrimesh, *notecontour:
DONTPRINTYET DONTPRINTYET       See also: Seeezmesh XREFezmesh, Seemeshc XREFmeshc, See
      meshz XREFmeshz, Seetrimesh XREFtrimesh, Seecontour

      XREFcontour, Seesurf XREFsurf, Seesurface XREFsurface,
DONTPRINTYET       Seemeshgrid XREFmeshgrid, Seehidden XREFhidden, *noteDONTPRINTYET DONTPRINTYET       Seemeshgrid XREFmeshgrid, Seehidden XREFhidden, See
      shading XREFshading, Seecolormap XREFcolormap, *notecaxis:
DONTPRINTYET DONTPRINTYET       Seemeshgrid XREFmeshgrid, Seehidden XREFhidden, See
      shading XREFshading, Seecolormap XREFcolormap, Seecaxis

      XREFcaxis.
 
  -- : meshc (X, Y, Z)
  -- : meshc (Z)
  -- : meshc (..., C)
  -- : meshc (..., PROP, VAL, ...)
  -- : meshc (HAX, ...)
  -- : H = meshc (...)
      Plot a 3-D wireframe mesh with underlying contour lines.
 
      The wireframe mesh is plotted using rectangles.  The vertices of
      the rectangles [X, Y] are typically the output of ‘meshgrid’.  over
      a 2-D rectangular region in the x-y plane.  Z determines the height
      above the plane of each vertex.  If only a single Z matrix is
      given, then it is plotted over the meshgrid ‘X = 1:columns (Z), Y =
      1:rows (Z)’.  Thus, columns of Z correspond to different X values
      and rows of Z correspond to different Y values.
 
      The color of the mesh is computed by linearly scaling the Z values
      to fit the range of the current colormap.  Use ‘caxis’ and/or
      change the colormap to control the appearance.
 
      Optionally the color of the mesh can be specified independently of
      Z by supplying a color matrix, C.
 
      Any property/value pairs are passed directly to the underlying
      surface object.
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
      The optional return value H is a 2-element vector with a graphics
      handle to the created surface object and to the created contour
      plot.
 
DONTPRINTYET       See also: Seeezmeshc XREFezmeshc, Seemesh XREFmesh, *noteDONTPRINTYET DONTPRINTYET       See also: Seeezmeshc XREFezmeshc, Seemesh XREFmesh, See
      meshz XREFmeshz, Seecontour XREFcontour, *notesurfc:
DONTPRINTYET DONTPRINTYET DONTPRINTYET       See also: Seeezmeshc XREFezmeshc, Seemesh XREFmesh, See
      meshz XREFmeshz, Seecontour XREFcontour, Seesurfc

      XREFsurfc, Seesurface XREFsurface, *notemeshgrid:
DONTPRINTYET DONTPRINTYET DONTPRINTYET       See also: Seeezmeshc XREFezmeshc, Seemesh XREFmesh, See
      meshz XREFmeshz, Seecontour XREFcontour, Seesurfc

      XREFsurfc, Seesurface XREFsurface, Seemeshgrid

      XREFmeshgrid, Seehidden XREFhidden, Seeshading XREFshading,
      Seecolormap XREFcolormap, Seecaxis XREFcaxis.
 
  -- : meshz (X, Y, Z)
  -- : meshz (Z)
  -- : meshz (..., C)
  -- : meshz (..., PROP, VAL, ...)
  -- : meshz (HAX, ...)
  -- : H = meshz (...)
      Plot a 3-D wireframe mesh with a surrounding curtain.
 
      The wireframe mesh is plotted using rectangles.  The vertices of
      the rectangles [X, Y] are typically the output of ‘meshgrid’.  over
      a 2-D rectangular region in the x-y plane.  Z determines the height
      above the plane of each vertex.  If only a single Z matrix is
      given, then it is plotted over the meshgrid ‘X = 0:(columns (Z) -
      1), Y = 0:(rows (Z) - 1’).  Thus, columns of Z correspond to
      different X values and rows of Z correspond to different Y values.
 
      The color of the mesh is computed by linearly scaling the Z values
      to fit the range of the current colormap.  Use ‘caxis’ and/or
      change the colormap to control the appearance.
 
      Optionally the color of the mesh can be specified independently of
      Z by supplying a color matrix, C.
 
      Any property/value pairs are passed directly to the underlying
      surface object.
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
      The optional return value H is a graphics handle to the created
      surface object.
 
DONTPRINTYET       See also: Seemesh XREFmesh, Seemeshc XREFmeshc, *noteDONTPRINTYET DONTPRINTYET       See also: Seemesh XREFmesh, Seemeshc XREFmeshc, See
      contour XREFcontour, Seesurf XREFsurf, *notesurface:
DONTPRINTYET DONTPRINTYET DONTPRINTYET       See also: Seemesh XREFmesh, Seemeshc XREFmeshc, See
      contour XREFcontour, Seesurf XREFsurf, Seesurface

      XREFsurface, Seewaterfall XREFwaterfall, *notemeshgrid:
DONTPRINTYET DONTPRINTYET DONTPRINTYET       See also: Seemesh XREFmesh, Seemeshc XREFmeshc, See
      contour XREFcontour, Seesurf XREFsurf, Seesurface

      XREFsurface, Seewaterfall XREFwaterfall, Seemeshgrid

      XREFmeshgrid, Seehidden XREFhidden, Seeshading XREFshading,
      Seecolormap XREFcolormap, Seecaxis XREFcaxis.
 
  -- : hidden
  -- : hidden on
  -- : hidden off
  -- : MODE = hidden (...)
      Control mesh hidden line removal.
 
      When called with no argument the hidden line removal state is
      toggled.
 
      When called with one of the modes "on" or "off" the state is set
      accordingly.
 
      The optional output argument MODE is the current state.
 
      Hidden Line Removal determines what graphic objects behind a mesh
      plot are visible.  The default is for the mesh to be opaque and
      lines behind the mesh are not visible.  If hidden line removal is
      turned off then objects behind the mesh can be seen through the
      faces (openings) of the mesh, although the mesh grid lines are
      still opaque.
 
DONTPRINTYET       See also: Seemesh XREFmesh, Seemeshc XREFmeshc, *noteDONTPRINTYET DONTPRINTYET       See also: Seemesh XREFmesh, Seemeshc XREFmeshc, See
      meshz XREFmeshz, Seeezmesh XREFezmesh, *noteezmeshc:
DONTPRINTYET DONTPRINTYET DONTPRINTYET       See also: Seemesh XREFmesh, Seemeshc XREFmeshc, See
      meshz XREFmeshz, Seeezmesh XREFezmesh, Seeezmeshc

      XREFezmeshc, Seetrimesh XREFtrimesh, *notewaterfall:
DONTPRINTYET DONTPRINTYET DONTPRINTYET       See also: Seemesh XREFmesh, Seemeshc XREFmeshc, See
      meshz XREFmeshz, Seeezmesh XREFezmesh, Seeezmeshc

      XREFezmeshc, Seetrimesh XREFtrimesh, Seewaterfall

      XREFwaterfall.
 
  -- : surf (X, Y, Z)
  -- : surf (Z)
  -- : surf (..., C)
  -- : surf (..., PROP, VAL, ...)
  -- : surf (HAX, ...)
  -- : H = surf (...)
      Plot a 3-D surface mesh.
 
      The surface mesh is plotted using shaded rectangles.  The vertices
      of the rectangles [X, Y] are typically the output of ‘meshgrid’.
      over a 2-D rectangular region in the x-y plane.  Z determines the
      height above the plane of each vertex.  If only a single Z matrix
      is given, then it is plotted over the meshgrid ‘X = 1:columns (Z),
      Y = 1:rows (Z)’.  Thus, columns of Z correspond to different X
      values and rows of Z correspond to different Y values.
 
      The color of the surface is computed by linearly scaling the Z
      values to fit the range of the current colormap.  Use ‘caxis’
      and/or change the colormap to control the appearance.
 
      Optionally, the color of the surface can be specified independently
      of Z by supplying a color matrix, C.
 
      Any property/value pairs are passed directly to the underlying
      surface object.
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
      The optional return value H is a graphics handle to the created
      surface object.
 
      Note: The exact appearance of the surface can be controlled with
      the ‘shading’ command or by using ‘set’ to control surface object
      properties.
 
DONTPRINTYET       See also: Seeezsurf XREFezsurf, Seesurfc XREFsurfc, *noteDONTPRINTYET DONTPRINTYET       See also: Seeezsurf XREFezsurf, Seesurfc XREFsurfc, See
      surfl XREFsurfl, Seesurfnorm XREFsurfnorm, *notetrisurf:
DONTPRINTYET DONTPRINTYET       See also: Seeezsurf XREFezsurf, Seesurfc XREFsurfc, See
      surfl XREFsurfl, Seesurfnorm XREFsurfnorm, Seetrisurf

      XREFtrisurf, Seecontour XREFcontour, Seemesh XREFmesh,
DONTPRINTYET       Seesurface XREFsurface, Seemeshgrid XREFmeshgrid, *noteDONTPRINTYET DONTPRINTYET       Seesurface XREFsurface, Seemeshgrid XREFmeshgrid, See
      hidden XREFhidden, Seeshading XREFshading, *notecolormap:
DONTPRINTYET DONTPRINTYET       Seesurface XREFsurface, Seemeshgrid XREFmeshgrid, See
      hidden XREFhidden, Seeshading XREFshading, Seecolormap

      XREFcolormap, Seecaxis XREFcaxis.
 
  -- : surfc (X, Y, Z)
  -- : surfc (Z)
  -- : surfc (..., C)
  -- : surfc (..., PROP, VAL, ...)
  -- : surfc (HAX, ...)
  -- : H = surfc (...)
      Plot a 3-D surface mesh with underlying contour lines.
 
      The surface mesh is plotted using shaded rectangles.  The vertices
      of the rectangles [X, Y] are typically the output of ‘meshgrid’.
      over a 2-D rectangular region in the x-y plane.  Z determines the
      height above the plane of each vertex.  If only a single Z matrix
      is given, then it is plotted over the meshgrid ‘X = 1:columns (Z),
      Y = 1:rows (Z)’.  Thus, columns of Z correspond to different X
      values and rows of Z correspond to different Y values.
 
      The color of the surface is computed by linearly scaling the Z
      values to fit the range of the current colormap.  Use ‘caxis’
      and/or change the colormap to control the appearance.
 
      Optionally, the color of the surface can be specified independently
      of Z by supplying a color matrix, C.
 
      Any property/value pairs are passed directly to the underlying
      surface object.
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
      The optional return value H is a graphics handle to the created
      surface object.
 
      Note: The exact appearance of the surface can be controlled with
      the ‘shading’ command or by using ‘set’ to control surface object
      properties.
 
DONTPRINTYET       See also: Seeezsurfc XREFezsurfc, Seesurf XREFsurf, *noteDONTPRINTYET DONTPRINTYET       See also: Seeezsurfc XREFezsurfc, Seesurf XREFsurf, See
      surfl XREFsurfl, Seesurfnorm XREFsurfnorm, *notetrisurf:
DONTPRINTYET DONTPRINTYET       See also: Seeezsurfc XREFezsurfc, Seesurf XREFsurf, See
      surfl XREFsurfl, Seesurfnorm XREFsurfnorm, Seetrisurf

      XREFtrisurf, Seecontour XREFcontour, Seemesh XREFmesh,
DONTPRINTYET       Seesurface XREFsurface, Seemeshgrid XREFmeshgrid, *noteDONTPRINTYET DONTPRINTYET       Seesurface XREFsurface, Seemeshgrid XREFmeshgrid, See
      hidden XREFhidden, Seeshading XREFshading, *notecolormap:
DONTPRINTYET DONTPRINTYET       Seesurface XREFsurface, Seemeshgrid XREFmeshgrid, See
      hidden XREFhidden, Seeshading XREFshading, Seecolormap

      XREFcolormap, Seecaxis XREFcaxis.
 
  -- : surfl (Z)
  -- : surfl (X, Y, Z)
  -- : surfl (..., LSRC)
  -- : surfl (X, Y, Z, LSRC, P)
  -- : surfl (..., "cdata")
  -- : surfl (..., "light")
  -- : surfl (HAX, ...)
  -- : H = surfl (...)
      Plot a 3-D surface using shading based on various lighting models.
 
      The surface mesh is plotted using shaded rectangles.  The vertices
      of the rectangles [X, Y] are typically the output of ‘meshgrid’.
      over a 2-D rectangular region in the x-y plane.  Z determines the
      height above the plane of each vertex.  If only a single Z matrix
      is given, then it is plotted over the meshgrid ‘X = 1:columns (Z),
      Y = 1:rows (Z)’.  Thus, columns of Z correspond to different X
      values and rows of Z correspond to different Y values.
 
      The default lighting mode "cdata", changes the cdata property of
      the surface object to give the impression of a lighted surface.
      *Warning:* The alternative mode "light" mode which creates a light
      object to illuminate the surface is not implemented (yet).
 
      The light source location can be specified using LSRC.  It can be
      given as a 2-element vector [azimuth, elevation] in degrees, or as
      a 3-element vector [lx, ly, lz].  The default value is rotated 45
      degrees counterclockwise to the current view.
 
      The material properties of the surface can specified using a
      4-element vector P = [AM D SP EXP] which defaults to P = [0.55 0.6
      0.4 10].
 
      "AM" strength of ambient light
 
      "D" strength of diffuse reflection
 
      "SP" strength of specular reflection
 
      "EXP" specular exponent
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
      The optional return value H is a graphics handle to the created
      surface object.
 
      Example:
 
           colormap (bone (64));
           surfl (peaks);
           shading interp;
 
      See also: Seediffuse XREFdiffuse, Seespecular XREFspecular,
DONTPRINTYET       Seesurf XREFsurf, Seeshading XREFshading, *notecolormap:
DONTPRINTYET       Seesurf XREFsurf, Seeshading XREFshading, Seecolormap

      XREFcolormap, Seecaxis XREFcaxis.
 
  -- : surfnorm (X, Y, Z)
  -- : surfnorm (Z)
  -- : surfnorm (..., PROP, VAL, ...)
  -- : surfnorm (HAX, ...)
  -- : [NX, NY, NZ] = surfnorm (...)
      Find the vectors normal to a meshgridded surface.
 
      If X and Y are vectors, then a typical vertex is (X(j), Y(i),
      Z(i,j)).  Thus, columns of Z correspond to different X values and
      rows of Z correspond to different Y values.  If only a single input
      Z is given then X is taken to be ‘1:columns (Z)’ and Y is ‘1:rows
      (Z)’.
 
      If no return arguments are requested, a surface plot with the
      normal vectors to the surface is plotted.
 
      Any property/value input pairs are assigned to the surface object.
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
      If output arguments are requested then the components of the normal
      vectors are returned in NX, NY, and NZ and no plot is made.  The
      normal vectors are unnormalized (magnitude != 1).  To normalize,
      use
 
           len = sqrt (nx.^2 + ny.^2 + nz.^2);
           nx ./= len;  ny ./= len;  nz ./= len;
 
      An example of the use of ‘surfnorm’ is
 
           surfnorm (peaks (25));
 
      Algorithm: The normal vectors are calculated by taking the cross
      product of the diagonals of each of the quadrilateral faces in the
      meshgrid to find the normal vectors at the center of each face.
      Next, for each meshgrid point the four nearest normal vectors are
      averaged to obtain the final normal to the surface at the meshgrid
      point.
 
      For surface objects, the "VertexNormals" property contains
      equivalent information, except possibly near the boundary of the
      surface where different interpolation schemes may yield slightly
      different values.
 
DONTPRINTYET       See also: Seeisonormals XREFisonormals, *notequiver3:
DONTPRINTYET       See also: Seeisonormals XREFisonormals, Seequiver3

      XREFquiver3, Seesurf XREFsurf, Seemeshgrid XREFmeshgrid.
 
  -- : FV = isosurface (V, ISOVAL)
  -- : FV = isosurface (V)
  -- : FV = isosurface (X, Y, Z, V, ISOVAL)
  -- : FV = isosurface (X, Y, Z, V)
  -- : FVC = isosurface (..., COL)
  -- : FV = isosurface (..., "noshare")
  -- : FV = isosurface (..., "verbose")
  -- : [F, V] = isosurface (...)
  -- : [F, V, C] = isosurface (...)
  -- : isosurface (...)
 
      Calculate isosurface of 3-D volume data.
 
      An isosurface connects points with the same value and is analogous
      to a contour plot, but in three dimensions.
 
      The input argument V is a three-dimensional array that contains
      data sampled over a volume.
 
      The input ISOVAL is a scalar that specifies the value for the
      isosurface.  If ISOVAL is omitted or empty, a "good" value for an
      isosurface is determined from V.
 
      When called with a single output argument ‘isosurface’ returns a
      structure array FV that contains the fields FACES and VERTICES
      computed at the points ‘[X, Y, Z] = meshgrid (1:l, 1:m, 1:n)’ where
      ‘[l, m, n] = size (V)’.  The output FV can be used directly as
      input to the ‘patch’ function.
 
      If called with additional input arguments X, Y, and Z that are
      three-dimensional arrays with the same size as V or vectors with
      lengths corresponding to the dimensions of V, then the volume data
      is taken at the specified points.  If X, Y, or Z are empty, the
      grid corresponds to the indices (‘1:n’) in the respective direction
      (Seemeshgrid XREFmeshgrid.).
 
      The optional input argument COL, which is a three-dimensional array
      of the same size as V, specifies coloring of the isosurface.  The
      color data is interpolated, as necessary, to match ISOVAL.  The
      output structure array, in this case, has the additional field
      FACEVERTEXCDATA.
 
      If given the string input argument "noshare", vertices may be
      returned multiple times for different faces.  The default behavior
      is to eliminate vertices shared by adjacent faces with ‘unique’
      which may be time consuming.
 
      The string input argument "verbose" is supported for MATLAB
      compatibility, but has no effect.
 
      Any string arguments must be passed after the other arguments.
 
      If called with two or three output arguments, return the
      information about the faces F, vertices V, and color data C as
      separate arrays instead of a single structure array.
 
      If called with no output argument, the isosurface geometry is
      directly plotted with the ‘patch’ command and a light object is
      added to the axes if not yet present.
 
      For example,
 
           [x, y, z] = meshgrid (1:5, 1:5, 1:5);
           v = rand (5, 5, 5);
           isosurface (x, y, z, v, .5);
 
      will directly draw a random isosurface geometry in a graphics
      window.
 
      An example of an isosurface geometry with different additional
      coloring:
 
           N = 15;    # Increase number of vertices in each direction
           iso = .4;  # Change isovalue to .1 to display a sphere
           lin = linspace (0, 2, N);
           [x, y, z] = meshgrid (lin, lin, lin);
           v = abs ((x-.5).^2 + (y-.5).^2 + (z-.5).^2);
           figure ();
 
           subplot (2,2,1); view (-38, 20);
           [f, vert] = isosurface (x, y, z, v, iso);
           p = patch ("Faces", f, "Vertices", vert, "EdgeColor", "none");
           pbaspect ([1 1 1]);
           isonormals (x, y, z, v, p)
           set (p, "FaceColor", "green", "FaceLighting", "gouraud");
           light ("Position", [1 1 5]);
 
           subplot (2,2,2); view (-38, 20);
           p = patch ("Faces", f, "Vertices", vert, "EdgeColor", "blue");
           pbaspect ([1 1 1]);
           isonormals (x, y, z, v, p)
           set (p, "FaceColor", "none", "EdgeLighting", "gouraud");
           light ("Position", [1 1 5]);
 
           subplot (2,2,3); view (-38, 20);
           [f, vert, c] = isosurface (x, y, z, v, iso, y);
           p = patch ("Faces", f, "Vertices", vert, "FaceVertexCData", c, ...
                      "FaceColor", "interp", "EdgeColor", "none");
           pbaspect ([1 1 1]);
           isonormals (x, y, z, v, p)
           set (p, "FaceLighting", "gouraud");
           light ("Position", [1 1 5]);
 
           subplot (2,2,4); view (-38, 20);
           p = patch ("Faces", f, "Vertices", vert, "FaceVertexCData", c, ...
                      "FaceColor", "interp", "EdgeColor", "blue");
           pbaspect ([1 1 1]);
           isonormals (x, y, z, v, p)
           set (p, "FaceLighting", "gouraud");
           light ("Position", [1 1 5]);
 
DONTPRINTYET       See also: Seeisonormals XREFisonormals, *noteisocolors:
DONTPRINTYET DONTPRINTYET       See also: Seeisonormals XREFisonormals, Seeisocolors

      XREFisocolors, Seeisocaps XREFisocaps, *notesmooth3:
DONTPRINTYET DONTPRINTYET DONTPRINTYET       See also: Seeisonormals XREFisonormals, Seeisocolors

      XREFisocolors, Seeisocaps XREFisocaps, Seesmooth3

      XREFsmooth3, Seereducevolume XREFreducevolume, *noteDONTPRINTYET DONTPRINTYET DONTPRINTYET       See also: Seeisonormals XREFisonormals, Seeisocolors

      XREFisocolors, Seeisocaps XREFisocaps, Seesmooth3

      XREFsmooth3, Seereducevolume XREFreducevolume, See
      reducepatch XREFreducepatch, Seepatch XREFpatch.
 
  -- : [VN] = isonormals (VAL, VERT)
  -- : [VN] = isonormals (VAL, HP)
  -- : [VN] = isonormals (X, Y, Z, VAL, VERT)
  -- : [VN] = isonormals (X, Y, Z, VAL, HP)
  -- : [VN] = isonormals (..., "negate")
  -- : isonormals (VAL, HP)
  -- : isonormals (X, Y, Z, VAL, HP)
  -- : isonormals (..., "negate")
 
      Calculate normals to an isosurface.
 
      The vertex normals VN are calculated from the gradient of the
      3-dimensional array VAL (size: lxmxn) with the data for an
      isosurface geometry.  The normals point towards lower values in
      VAL.
 
      If called with one output argument VN and the second input argument
      VERT holds the vertices of an isosurface, the normals VN are
      calculated at the vertices VERT on a grid given by ‘[x, y, z] =
      meshgrid (1:l, 1:m, 1:n)’.  The output argument VN has the same
      size as VERT and can be used to set the "VertexNormals" property of
      the corresponding patch.
 
      If called with further input arguments X, Y, and Z which are
      3-dimensional arrays with the same size as VAL, the volume data is
      taken at these points.  Instead of the vertex data VERT, a patch
      handle HP can be passed to this function.
 
      If the last input argument is the string "negate", compute the
      reverse vector normals of an isosurface geometry (i.e., pointed
      towards higher values in VAL).
 
      If no output argument is given, the property "VertexNormals" of the
      patch associated with the patch handle HP is changed directly.
 
DONTPRINTYET       See also: Seeisosurface XREFisosurface, *noteisocolors:
DONTPRINTYET       See also: Seeisosurface XREFisosurface, Seeisocolors

      XREFisocolors, Seesmooth3 XREFsmooth3.
 
  -- : FVC = isocaps (V, ISOVAL)
  -- : FVC = isocaps (V)
  -- : FVC = isocaps (X, Y, Z, V, ISOVAL)
  -- : FVC = isocaps (X, Y, Z, V)
  -- : FVC = isocaps (..., WHICH_CAPS)
  -- : FVC = isocaps (..., WHICH_PLANE)
  -- : FVC = isocaps (..., "verbose")
  -- : [FACES, VERTICES, FVCDATA] = isocaps (...)
  -- : isocaps (...)
 
      Create end-caps for isosurfaces of 3-D data.
 
      This function places caps at the open ends of isosurfaces.
 
      The input argument V is a three-dimensional array that contains
      data sampled over a volume.
 
      The input ISOVAL is a scalar that specifies the value for the
      isosurface.  If ISOVAL is omitted or empty, a "good" value for an
      isosurface is determined from V.
 
      When called with a single output argument, ‘isocaps’ returns a
      structure array FVC with the fields: ‘faces’, ‘vertices’, and
      ‘facevertexcdata’.  The results are computed at the points ‘[X, Y,
      Z] = meshgrid (1:l, 1:m, 1:n)’ where ‘[l, m, n] = size (V)’.  The
      output FVC can be used directly as input to the ‘patch’ function.
 
      If called with additional input arguments X, Y, and Z that are
      three-dimensional arrays with the same size as V or vectors with
      lengths corresponding to the dimensions of V, then the volume data
      is taken at the specified points.  If X, Y, or Z are empty, the
      grid corresponds to the indices (‘1:n’) in the respective direction
      (Seemeshgrid XREFmeshgrid.).
 
      The optional parameter WHICH_CAPS can have one of the following
      string values which defines how the data will be enclosed:
 
      "above", "a" (default)
           for end-caps that enclose the data above ISOVAL.
 
      "below", "b"
           for end-caps that enclose the data below ISOVAL.
 
      The optional parameter WHICH_PLANE can have one of the following
      string values to define which end-cap should be drawn:
 
      "all" (default)
           for all of the end-caps.
 
      "xmin"
           for end-caps at the lower x-plane of the data.
 
      "xmax"
           for end-caps at the upper x-plane of the data.
 
      "ymin"
           for end-caps at the lower y-plane of the data.
 
      "ymax"
           for end-caps at the upper y-plane of the data.
 
      "zmin"
           for end-caps at the lower z-plane of the data.
 
      "zmax"
           for end-caps at the upper z-plane of the data.
 
      The string input argument "verbose" is supported for MATLAB
      compatibility, but has no effect.
 
      If called with two or three output arguments, the data for faces
      FACES, vertices VERTICES, and the color data FACEVERTEXCDATA are
      returned in separate arrays instead of a single structure.
 
      If called with no output argument, the end-caps are drawn directly
      in the current figure with the ‘patch’ command.
 
DONTPRINTYET       See also: Seeisosurface XREFisosurface, *noteisonormals:
DONTPRINTYET       See also: Seeisosurface XREFisosurface, Seeisonormals

      XREFisonormals, Seepatch XREFpatch.
 
  -- : [CD] = isocolors (C, V)
  -- : [CD] = isocolors (X, Y, Z, C, V)
  -- : [CD] = isocolors (X, Y, Z, R, G, B, V)
  -- : [CD] = isocolors (R, G, B, V)
  -- : [CD] = isocolors (..., P)
  -- : isocolors (...)
 
      Compute isosurface colors.
 
      If called with one output argument and the first input argument C
      is a three-dimensional array that contains color values and the
      second input argument V keeps the vertices of a geometry then
      return a matrix CD with color data information for the geometry at
      computed points ‘[x, y, z] = meshgrid (1:l, 1:m, 1:n)’.  The output
      argument CD can be taken to manually set FaceVertexCData of a
      patch.
 
      If called with further input arguments X, Y and Z which are
      three–dimensional arrays of the same size than C then the color
      data is taken at those given points.  Instead of the color data C
      this function can also be called with RGB values R, G, B.  If input
      argumnets X, Y, Z are not given then again ‘meshgrid’ computed
      values are taken.
 
      Optionally, the patch handle P can be given as the last input
      argument to all variations of function calls instead of the
      vertices data V.  Finally, if no output argument is given then
      directly change the colors of a patch that is given by the patch
      handle P.
 
      For example:
 
           function isofinish (p)
             set (gca, "PlotBoxAspectRatioMode", "manual", ...
                       "PlotBoxAspectRatio", [1 1 1]);
             set (p, "FaceColor", "interp");
             ## set (p, "FaceLighting", "flat");
             ## light ("Position", [1 1 5]);  # Available with JHandles
           endfunction
 
           N = 15;    # Increase number of vertices in each direction
           iso = .4;  # Change isovalue to .1 to display a sphere
           lin = linspace (0, 2, N);
           [x, y, z] = meshgrid (lin, lin, lin);
           c = abs ((x-.5).^2 + (y-.5).^2 + (z-.5).^2);
           figure (); # Open another figure window
 
           subplot (2,2,1); view (-38, 20);
           [f, v] = isosurface (x, y, z, c, iso);
           p = patch ("Faces", f, "Vertices", v, "EdgeColor", "none");
           cdat = rand (size (c));       # Compute random patch color data
           isocolors (x, y, z, cdat, p); # Directly set colors of patch
           isofinish (p);                # Call user function isofinish
 
           subplot (2,2,2); view (-38, 20);
           p = patch ("Faces", f, "Vertices", v, "EdgeColor", "none");
           [r, g, b] = meshgrid (lin, 2-lin, 2-lin);
           cdat = isocolors (x, y, z, c, v); # Compute color data vertices
           set (p, "FaceVertexCData", cdat); # Set color data manually
           isofinish (p);
 
           subplot (2,2,3); view (-38, 20);
           p = patch ("Faces", f, "Vertices", v, "EdgeColor", "none");
           cdat = isocolors (r, g, b, c, p); # Compute color data patch
           set (p, "FaceVertexCData", cdat); # Set color data manually
           isofinish (p);
 
           subplot (2,2,4); view (-38, 20);
           p = patch ("Faces", f, "Vertices", v, "EdgeColor", "none");
           r = g = b = repmat ([1:N] / N, [N, 1, N]); # Black to white
           cdat = isocolors (x, y, z, r, g, b, v);
           set (p, "FaceVertexCData", cdat);
           isofinish (p);
 
DONTPRINTYET       See also: Seeisosurface XREFisosurface, *noteisonormals:
DONTPRINTYET       See also: Seeisosurface XREFisosurface, Seeisonormals

      XREFisonormals.
 
  -- : SMOOTHED_DATA = smooth3 (DATA)
  -- : SMOOTHED_DATA = smooth3 (DATA, METHOD)
  -- : SMOOTHED_DATA = smooth3 (DATA, METHOD, SZ)
  -- : SMOOTHED_DATA = smooth3 (DATA, METHOD, SZ, STD_DEV)
      Smooth values of 3-dimensional matrix DATA.
 
      This function can be used, for example, to reduce the impact of
      noise in DATA before calculating isosurfaces.
 
      DATA must be a non-singleton 3-dimensional matrix.  The smoothed
      data from this matrix is returned in SMOOTHED_DATA which is of the
      same size as DATA.
 
      The option input METHOD determines which convolution kernel is used
      for the smoothing process.  Possible choices:
 
      "box", "b" (default)
           to use a convolution kernel with sharp edges.
 
      "gaussian", "g"
           to use a convolution kernel that is represented by a
           non-correlated trivariate normal distribution function.
 
      SZ is either a vector of 3 elements representing the size of the
      convolution kernel in x-, y- and z-direction or a scalar, in which
      case the same size is used in all three dimensions.  The default
      value is 3.
 
      When METHOD is "gaussian", STD_DEV defines the standard deviation
      of the trivariate normal distribution function.  STD_DEV is either
      a vector of 3 elements representing the standard deviation of the
      Gaussian convolution kernel in x-, y- and z-directions or a scalar,
      in which case the same value is used in all three dimensions.  The
      default value is 0.65.
 
DONTPRINTYET       See also: Seeisosurface XREFisosurface, *noteisonormals:
DONTPRINTYET       See also: Seeisosurface XREFisosurface, Seeisonormals

      XREFisonormals, Seepatch XREFpatch.
 
  -- : [NX, NY, NZ, NV] = reducevolume (V, R)
  -- : [NX, NY, NZ, NV] = reducevolume (X, Y, Z, V, R)
  -- : NV = reducevolume (...)
 
      Reduce the volume of the dataset in V according to the values in R.
 
      V is a matrix that is non-singleton in the first 3 dimensions.
 
      R can either be a vector of 3 elements representing the reduction
      factors in the x-, y-, and z-directions or a scalar, in which case
      the same reduction factor is used in all three dimensions.
 
      ‘reducevolume’ reduces the number of elements of V by taking only
      every R-th element in the respective dimension.
 
      Optionally, X, Y, and Z can be supplied to represent the set of
      coordinates of V.  They can either be matrices of the same size as
      V or vectors with sizes according to the dimensions of V, in which
      case they are expanded to matrices (Seemeshgrid XREFmeshgrid.).
 
      If ‘reducevolume’ is called with two arguments then X, Y, and Z are
      assumed to match the respective indices of V.
 
      The reduced matrix is returned in NV.
 
      Optionally, the reduced set of coordinates are returned in NX, NY,
      and NZ, respectively.
 
      Examples:
 
           V = reshape (1:6*8*4, [6 8 4]);
           NV = reducevolume (V, [4 3 2]);
 
           V = reshape (1:6*8*4, [6 8 4]);
           X = 1:3:24;  Y = -14:5:11;  Z = linspace (16, 18, 4);
           [NX, NY, NZ, NV] = reducevolume (X, Y, Z, V, [4 3 2]);
 
DONTPRINTYET       See also: Seeisosurface XREFisosurface, *noteisonormals:
DONTPRINTYET       See also: Seeisosurface XREFisosurface, Seeisonormals

      XREFisonormals.
 
  -- : REDUCED_FV = reducepatch (FV)
  -- : REDUCED_FV = reducepatch (FACES, VERTICES)
  -- : REDUCED_FV = reducepatch (PATCH_HANDLE)
  -- : reducepatch (PATCH_HANDLE)
  -- : REDUCED_FV = reducepatch (..., REDUCTION_FACTOR)
  -- : REDUCED_FV = reducepatch (..., "fast")
  -- : REDUCED_FV = reducepatch (..., "verbose")
  -- : [REDUCED_FACES, REDUCES_VERTICES] = reducepatch (...)
 
      Reduce the number of faces and vertices in a patch object while
      retaining the overall shape of the patch.
 
      The input patch can be represented by a structure FV with the
      fields ‘faces’ and ‘vertices’, by two matrices FACES and VERTICES
      (see, e.g., the result of ‘isosurface’), or by a handle to a patch
      object PATCH_HANDLE (Seepatch XREFpatch.).
 
      The number of faces and vertices in the patch is reduced by
      iteratively collapsing the shortest edge of the patch to its
      midpoint (as discussed, e.g., here:
      <http://libigl.github.io/libigl/tutorial/tutorial.html#meshdecimation>).
 
      Currently, only patches consisting of triangles are supported.  The
      resulting patch also consists only of triangles.
 
      If ‘reducepatch’ is called with a handle to a valid patch
      PATCH_HANDLE, and without any output arguments, then the given
      patch is updated immediately.
 
      If the REDUCTION_FACTOR is omitted, the resulting structure
      REDUCED_FV includes approximately 50% of the faces of the original
      patch.  If REDUCTION_FACTOR is a fraction between 0 (excluded) and
      1 (excluded), a patch with approximately the corresponding fraction
      of faces is determined.  If REDUCTION_FACTOR is an integer greater
      than or equal to 1, the resulting patch has approximately
      REDUCTION_FACTOR faces.  Depending on the geometry of the patch,
      the resulting number of faces can differ from the given value of
      REDUCTION_FACTOR.  This is especially true when many shared
      vertices are detected.
 
      For the reduction, it is necessary that vertices of touching faces
      are shared.  Shared vertices are detected automatically.  This
      detection can be skipped by passing the optional string argument
      "fast".
 
      With the optional string arguments "verbose", additional status
      messages are printed to the command window.
 
      Any string input arguments must be passed after all other
      arguments.
 
      If called with one output argument, the reduced faces and vertices
      are returned in a structure REDUCED_FV with the fields ‘faces’ and
      ‘vertices’ (see the one output option of ‘isosurface’).
 
      If called with two output arguments, the reduced faces and vertices
      are returned in two separate matrices REDUCED_FACES and
      REDUCED_VERTICES.
 
DONTPRINTYET       See also: Seeisosurface XREFisosurface, *noteisonormals:
DONTPRINTYET DONTPRINTYET       See also: Seeisosurface XREFisosurface, Seeisonormals

      XREFisonormals, Seereducevolume XREFreducevolume, *notepatch:
DONTPRINTYET DONTPRINTYET       See also: Seeisosurface XREFisosurface, Seeisonormals

      XREFisonormals, Seereducevolume XREFreducevolume, Seepatch

      XREFpatch.
 
  -- : shrinkfaces (P, SF)
  -- : NFV = shrinkfaces (P, SF)
  -- : NFV = shrinkfaces (FV, SF)
  -- : NFV = shrinkfaces (F, V, SF)
  -- : [NF, NV] = shrinkfaces (...)
 
      Reduce the size of faces in a patch by the shrink factor SF.
 
      The patch object can be specified by a graphics handle (P), a patch
      structure (FV) with the fields "faces" and "vertices", or as two
      separate matrices (F, V) of faces and vertices.
 
      The shrink factor SF is a positive number specifying the percentage
      of the original area the new face will occupy.  If no factor is
      given the default is 0.3 (a reduction to 30% of the original size).
      A factor greater than 1.0 will result in the expansion of faces.
 
      Given a patch handle as the first input argument and no output
      parameters, perform the shrinking of the patch faces in place and
      redraw the patch.
 
      If called with one output argument, return a structure with fields
      "faces", "vertices", and "facevertexcdata" containing the data
      after shrinking.  This structure can be used directly as an input
      argument to the ‘patch’ function.
 
      *Caution:*: Performing the shrink operation on faces which are not
      convex can lead to undesirable results.
 
      Example: a triangulated 3/4 circle and the corresponding shrunken
      version.
 
           [phi r] = meshgrid (linspace (0, 1.5*pi, 16), linspace (1, 2, 4));
           tri = delaunay (phi(:), r(:));
           v = [r(:).*sin(phi(:)) r(:).*cos(phi(:))];
           clf ()
           p = patch ("Faces", tri, "Vertices", v, "FaceColor", "none");
           fv = shrinkfaces (p);
           patch (fv)
           axis equal
           grid on
 
      See also: Seepatch XREFpatch.
 
  -- : diffuse (SX, SY, SZ, LV)
      Calculate the diffuse reflection strength of a surface defined by
      the normal vector elements SX, SY, SZ.
 
      The light source location vector LV can be given as a 2-element
      vector [azimuth, elevation] in degrees or as a 3-element vector [x,
      y, z].
 
      See also: Seespecular XREFspecular, Seesurfl XREFsurfl.
 
  -- : specular (SX, SY, SZ, LV, VV)
  -- : specular (SX, SY, SZ, LV, VV, SE)
      Calculate the specular reflection strength of a surface defined by
      the normal vector elements SX, SY, SZ using Phong’s approximation.
 
      The light source location and viewer location vectors are specified
      using parameters LV and VV respectively.  The location vectors can
      given as 2-element vectors [azimuth, elevation] in degrees or as
      3-element vectors [x, y, z].
 
      An optional sixth argument specifies the specular exponent (spread)
      SE.  If not given, SE defaults to 10.
 
      See also: Seediffuse XREFdiffuse, Seesurfl XREFsurfl.
 
  -- : lighting (TYPE)
  -- : lighting (HAX, TYPE)
      Set the lighting of patch or surface graphic objects.
 
      Valid arguments for TYPE are
 
      "flat"
           Draw objects with faceted lighting effects.
 
      "gouraud"
           Draw objects with linear interpolation of the lighting effects
           between the vertices.
 
      "none"
           Draw objects without light and shadow effects.
 
      If the first argument HAX is an axes handle, then change the
      lighting effects of objects in this axes, rather than the current
      axes returned by ‘gca’.
 
      The lighting effects are only visible if at least one light object
      is present and visible in the same axes.
 
DONTPRINTYET       See also: Seelight XREFlight, Seefill XREFfill, *notemesh:
DONTPRINTYET DONTPRINTYET       See also: Seelight XREFlight, Seefill XREFfill, Seemesh

      XREFmesh, Seepatch XREFpatch, Seepcolor XREFpcolor, *noteDONTPRINTYET DONTPRINTYET DONTPRINTYET       See also: Seelight XREFlight, Seefill XREFfill, Seemesh

      XREFmesh, Seepatch XREFpatch, Seepcolor XREFpcolor, See
      surf XREFsurf, Seesurface XREFsurface, *noteshading:
DONTPRINTYET DONTPRINTYET DONTPRINTYET       See also: Seelight XREFlight, Seefill XREFfill, Seemesh

      XREFmesh, Seepatch XREFpatch, Seepcolor XREFpcolor, See
      surf XREFsurf, Seesurface XREFsurface, Seeshading

      XREFshading.
 
  -- : material shiny
  -- : material dull
  -- : material metal
  -- : material default
  -- : material ([AS, DS, SS])
  -- : material ([AS, DS, SS, SE])
  -- : material ([AS, DS, SS, SE, SCR])
  -- : material (HLIST, ...)
  -- : MTYPES = material ()
  -- : REFL_PROPS = material (MTYPE_STRING)
      Set reflectance properties for the lighting of surfaces and
      patches.
 
      This function changes the ambient, diffuse, and specular strengths,
      as well as the specular exponent and specular color reflectance, of
      all ‘patch’ and ‘surface’ objects in the current axes.  This can be
      used to simulate, to some extent, the reflectance properties of
      certain materials when used with ‘light’.
 
      When called with a string, the aforementioned properties are set
      according to the values in the following table:
 
       MTYPE          ambient-    diffuse-    specular-   specular-   specular-
                      strength    strength    strength    exponent    color-
                                                                      reflectance
      -----------------------------------------------------------------------------
       "shiny"        0.3         0.6         0.9         20          1.0
       "dull"         0.3         0.8         0.0         10          1.0
       "metal"        0.3         0.3         1.0         25          0.5
       "default"      "default"   "default"   "default"   "default"   "default"
 
      When called with a vector of three elements, the ambient, diffuse,
      and specular strengths of all ‘patch’ and ‘surface’ objects in the
      current axes are updated.  An optional fourth vector element
      updates the specular exponent, and an optional fifth vector element
      updates the specular color reflectance.
 
      A list of graphic handles can also be passed as the first argument.
      In this case, the properties of these handles and all child ‘patch’
      and ‘surface’ objects will be updated.
 
      Additionally, ‘material’ can be called with a single output
      argument.  If called without input arguments, a column cell vector
      MTYPES with the strings for all available materials is returned.
      If the one input argument MTYPE_STRING is the name of a material, a
      1x5 cell vector REFL_PROPS with the reflectance properties of that
      material is returned.  In both cases, no graphic properties are
      changed.
 
DONTPRINTYET       See also: Seelight XREFlight, Seefill XREFfill, *notemesh:
DONTPRINTYET DONTPRINTYET       See also: Seelight XREFlight, Seefill XREFfill, Seemesh

      XREFmesh, Seepatch XREFpatch, Seepcolor XREFpcolor, *noteDONTPRINTYET DONTPRINTYET       See also: Seelight XREFlight, Seefill XREFfill, Seemesh

      XREFmesh, Seepatch XREFpatch, Seepcolor XREFpcolor, See
      surf XREFsurf, Seesurface XREFsurface.
 
  -- : camlight
  -- : camlight right
  -- : camlight left
  -- : camlight headlight
  -- : camlight (AZ, EL)
  -- : camlight (..., STYLE)
  -- : camlight (HL, ...)
  -- : H = camlight (...)
      Add a light object to a figure using a simple interface.
 
      When called with no arguments, a light object is added to the
      current plot and is placed slightly above and to the right of the
      camera’s current position: this is equivalent to ‘camlight right’.
      The commands ‘camlight left’ and ‘camlight headlight’ behave
      similarly with the placement being either left of the camera
      position or centered on the camera position.
 
      For more control, the light position can be specified by an
      azimuthal rotation AZ and an elevation angle EL, both in degrees,
      relative to the current properties of the camera.
 
      The optional string STYLE specifies whether the light is a local
      point source ("local", the default) or placed at infinite distance
      ("infinite").
 
      If the first argument HL is a handle to a light object, then act on
      this light object rather than creating a new object.
 
      The optional return value H is a graphics handle to the light
      object.  This can be used to move or further change properties of
      the light object.
 
      Examples:
 
      Add a light object to a plot
 
           sphere (36);
           camlight
 
      Position the light source exactly
 
           camlight (45, 30);
 
      Here the light is first pitched upwards from the camera position by
      30 degrees.  It is then yawed by 45 degrees to the right.  Both
      rotations are centered around the camera target.
 
      Return a handle to further manipulate the light object
 
           clf
           sphere (36);
           hl = camlight ("left");
           set (hl, "color", "r");
 
      See also: Seelight XREFlight.
 
  -- : [XX, YY] = meshgrid (X, Y)
  -- : [XX, YY, ZZ] = meshgrid (X, Y, Z)
  -- : [XX, YY] = meshgrid (X)
  -- : [XX, YY, ZZ] = meshgrid (X)
      Given vectors of X and Y coordinates, return matrices XX and YY
      corresponding to a full 2-D grid.
 
      The rows of XX are copies of X, and the columns of YY are copies of
      Y.  If Y is omitted, then it is assumed to be the same as X.
 
      If the optional Z input is given, or ZZ is requested, then the
      output will be a full 3-D grid.
 
      ‘meshgrid’ is most frequently used to produce input for a 2-D or
      3-D function that will be plotted.  The following example creates a
      surface plot of the “sombrero” function.
 
           f = @(x,y) sin (sqrt (x.^2 + y.^2)) ./ sqrt (x.^2 + y.^2);
           range = linspace (-8, 8, 41);
           [X, Y] = meshgrid (range, range);
           Z = f (X, Y);
           surf (X, Y, Z);
 
      Programming Note: ‘meshgrid’ is restricted to 2-D or 3-D grid
      generation.  The ‘ndgrid’ function will generate 1-D through N-D
      grids.  However, the functions are not completely equivalent.  If X
      is a vector of length M and Y is a vector of length N, then
      ‘meshgrid’ will produce an output grid which is NxM.  ‘ndgrid’ will
      produce an output which is MxN (transpose) for the same input.
      Some core functions expect ‘meshgrid’ input and others expect
      ‘ndgrid’ input.  Check the documentation for the function in
      question to determine the proper input format.
 
DONTPRINTYET       See also: Seendgrid XREFndgrid, Seemesh XREFmesh, *noteDONTPRINTYET       See also: Seendgrid XREFndgrid, Seemesh XREFmesh, See
      contour XREFcontour, Seesurf XREFsurf.
 
  -- : [Y1, Y2, ..., Yn] = ndgrid (X1, X2, ..., Xn)
  -- : [Y1, Y2, ..., Yn] = ndgrid (X)
      Given n vectors X1, ..., Xn, ‘ndgrid’ returns n arrays of dimension
      n.
 
      The elements of the i-th output argument contains the elements of
      the vector Xi repeated over all dimensions different from the i-th
      dimension.  Calling ndgrid with only one input argument X is
      equivalent to calling ndgrid with all n input arguments equal to X:
 
      [Y1, Y2, ..., Yn] = ndgrid (X, ..., X)
 
      Programming Note: ‘ndgrid’ is very similar to the function
      ‘meshgrid’ except that the first two dimensions are transposed in
      comparison to ‘meshgrid’.  Some core functions expect ‘meshgrid’
      input and others expect ‘ndgrid’ input.  Check the documentation
      for the function in question to determine the proper input format.
 
      See also: Seemeshgrid XREFmeshgrid.
 
  -- : plot3 (X, Y, Z)
  -- : plot3 (X, Y, Z, PROP, VALUE, ...)
  -- : plot3 (X, Y, Z, FMT)
  -- : plot3 (X, CPLX)
  -- : plot3 (CPLX)
  -- : plot3 (HAX, ...)
  -- : H = plot3 (...)
      Produce 3-D plots.
 
      Many different combinations of arguments are possible.  The
      simplest form is
 
           plot3 (X, Y, Z)
 
      in which the arguments are taken to be the vertices of the points
      to be plotted in three dimensions.  If all arguments are vectors of
      the same length, then a single continuous line is drawn.  If all
      arguments are matrices, then each column of is treated as a
      separate line.  No attempt is made to transpose the arguments to
      make the number of rows match.
 
      If only two arguments are given, as
 
           plot3 (X, CPLX)
 
      the real and imaginary parts of the second argument are used as the
      Y and Z coordinates, respectively.
 
      If only one argument is given, as
 
           plot3 (CPLX)
 
      the real and imaginary parts of the argument are used as the Y and
      Z values, and they are plotted versus their index.
 
      Arguments may also be given in groups of three as
 
           plot3 (X1, Y1, Z1, X2, Y2, Z2, ...)
 
      in which each set of three arguments is treated as a separate line
      or set of lines in three dimensions.
 
      To plot multiple one- or two-argument groups, separate each group
      with an empty format string, as
 
           plot3 (X1, C1, "", C2, "", ...)
 
      Multiple property-value pairs may be specified which will affect
      the line objects drawn by ‘plot3’.  If the FMT argument is supplied
      it will format the line objects in the same manner as ‘plot’.
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
      The optional return value H is a graphics handle to the created
      plot.
 
      Example:
 
           z = [0:0.05:5];
           plot3 (cos (2*pi*z), sin (2*pi*z), z, ";helix;");
           plot3 (z, exp (2i*pi*z), ";complex sinusoid;");
 
      See also: Seeezplot3 XREFezplot3, Seeplot XREFplot.
 
  -- : view (AZIMUTH, ELEVATION)
  -- : view ([AZIMUTH ELEVATION])
  -- : view ([X Y Z])
  -- : view (2)
  -- : view (3)
  -- : view (HAX, ...)
  -- : [AZIMUTH, ELEVATION] = view ()
      Query or set the viewpoint for the current axes.
 
      The parameters AZIMUTH and ELEVATION can be given as two arguments
      or as 2-element vector.  The viewpoint can also be specified with
      Cartesian coordinates X, Y, and Z.
 
      The call ‘view (2)’ sets the viewpoint to AZIMUTH = 0 and
      ELEVATION = 90, which is the default for 2-D graphs.
 
      The call ‘view (3)’ sets the viewpoint to AZIMUTH = -37.5 and
      ELEVATION = 30, which is the default for 3-D graphs.
 
      If the first argument HAX is an axes handle, then operate on this
      axes rather than the current axes returned by ‘gca’.
 
      If no inputs are given, return the current AZIMUTH and ELEVATION.
 
  -- : slice (X, Y, Z, V, SX, SY, SZ)
  -- : slice (X, Y, Z, V, XI, YI, ZI)
  -- : slice (V, SX, SY, SZ)
  -- : slice (V, XI, YI, ZI)
  -- : slice (..., METHOD)
  -- : slice (HAX, ...)
  -- : H = slice (...)
      Plot slices of 3-D data/scalar fields.
 
      Each element of the 3-dimensional array V represents a scalar value
      at a location given by the parameters X, Y, and Z.  The parameters
      X, X, and Z are either 3-dimensional arrays of the same size as the
      array V in the "meshgrid" format or vectors.  The parameters XI,
      etc. respect a similar format to X, etc., and they represent the
      points at which the array VI is interpolated using interp3.  The
      vectors SX, SY, and SZ contain points of orthogonal slices of the
      respective axes.
 
      If X, Y, Z are omitted, they are assumed to be ‘x = 1:size (V, 2)’,
      ‘y = 1:size (V, 1)’ and ‘z = 1:size (V, 3)’.
 
      METHOD is one of:
 
      "nearest"
           Return the nearest neighbor.
 
      "linear"
           Linear interpolation from nearest neighbors.
 
      "cubic"
           Cubic interpolation from four nearest neighbors (not
           implemented yet).
 
      "spline"
           Cubic spline interpolation—smooth first and second derivatives
           throughout the curve.
 
      The default method is "linear".
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
      The optional return value H is a graphics handle to the created
      surface object.
 
      Examples:
 
           [x, y, z] = meshgrid (linspace (-8, 8, 32));
           v = sin (sqrt (x.^2 + y.^2 + z.^2)) ./ (sqrt (x.^2 + y.^2 + z.^2));
           slice (x, y, z, v, [], 0, []);
 
           [xi, yi] = meshgrid (linspace (-7, 7));
           zi = xi + yi;
           slice (x, y, z, v, xi, yi, zi);
 
      See also: Seeinterp3 XREFinterp3, Seesurface XREFsurface,
      Seepcolor XREFpcolor.
 
  -- : ribbon (Y)
  -- : ribbon (X, Y)
  -- : ribbon (X, Y, WIDTH)
  -- : ribbon (HAX, ...)
  -- : H = ribbon (...)
      Draw a ribbon plot for the columns of Y vs.  X.
 
      If X is omitted, a vector containing the row numbers is assumed
      (‘1:rows (Y)’).  Alternatively, X can also be a vector with same
      number of elements as rows of Y in which case the same X is used
      for each column of Y.
 
      The optional parameter WIDTH specifies the width of a single ribbon
      (default is 0.75).
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
      The optional return value H is a vector of graphics handles to the
      surface objects representing each ribbon.
 
DONTPRINTYET       See also: Seesurface XREFsurface, *notewaterfall:
DONTPRINTYET       See also: Seesurface XREFsurface, Seewaterfall

      XREFwaterfall.
 
  -- : shading (TYPE)
  -- : shading (HAX, TYPE)
      Set the shading of patch or surface graphic objects.
 
      Valid arguments for TYPE are
 
      "flat"
           Single colored patches with invisible edges.
 
      "faceted"
           Single colored patches with black edges.
 
      "interp"
           Colors between patch vertices are interpolated and the patch
           edges are invisible.
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
DONTPRINTYET       See also: Seefill XREFfill, Seemesh XREFmesh, *notepatch:
DONTPRINTYET DONTPRINTYET       See also: Seefill XREFfill, Seemesh XREFmesh, Seepatch

      XREFpatch, Seepcolor XREFpcolor, Seesurf XREFsurf, *noteDONTPRINTYET DONTPRINTYET DONTPRINTYET       See also: Seefill XREFfill, Seemesh XREFmesh, Seepatch

      XREFpatch, Seepcolor XREFpcolor, Seesurf XREFsurf, See
      surface XREFsurface, Seehidden XREFhidden, *notelighting:
DONTPRINTYET DONTPRINTYET DONTPRINTYET       See also: Seefill XREFfill, Seemesh XREFmesh, Seepatch

      XREFpatch, Seepcolor XREFpcolor, Seesurf XREFsurf, See
      surface XREFsurface, Seehidden XREFhidden, Seelighting

      XREFlighting.
 
  -- : scatter3 (X, Y, Z)
  -- : scatter3 (X, Y, Z, S)
  -- : scatter3 (X, Y, Z, S, C)
  -- : scatter3 (..., STYLE)
  -- : scatter3 (..., "filled")
  -- : scatter3 (..., PROP, VAL)
  -- : scatter3 (HAX, ...)
  -- : H = scatter3 (...)
      Draw a 3-D scatter plot.
 
      A marker is plotted at each point defined by the coordinates in the
      vectors X, Y, and Z.
 
      The size of the markers is determined by S, which can be a scalar
      or a vector of the same length as X, Y, and Z.  If S is not given,
      or is an empty matrix, then a default value of 8 points is used.
 
      The color of the markers is determined by C, which can be a string
      defining a fixed color; a 3-element vector giving the red, green,
      and blue components of the color; a vector of the same length as X
      that gives a scaled index into the current colormap; or an Nx3
      matrix defining the RGB color of each marker individually.
 
      The marker to use can be changed with the STYLE argument, that is a
      string defining a marker in the same manner as the ‘plot’ command.
      If no marker is specified it defaults to "o" or circles.  If the
      argument "filled" is given then the markers are filled.
 
      Additional property/value pairs are passed directly to the
      underlying patch object.
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
      The optional return value H is a graphics handle to the hggroup
      object representing the points.
 
           [x, y, z] = peaks (20);
           scatter3 (x(:), y(:), z(:), [], z(:));
 
DONTPRINTYET       See also: Seescatter XREFscatter, Seepatch XREFpatch, *noteDONTPRINTYET       See also: Seescatter XREFscatter, Seepatch XREFpatch, See
      plot XREFplot.
 
  -- : waterfall (X, Y, Z)
  -- : waterfall (Z)
  -- : waterfall (..., C)
  -- : waterfall (..., PROP, VAL, ...)
  -- : waterfall (HAX, ...)
  -- : H = waterfall (...)
      Plot a 3-D waterfall plot.
 
      A waterfall plot is similar to a ‘meshz’ plot except only mesh
      lines for the rows of Z (x-values) are shown.
 
      The wireframe mesh is plotted using rectangles.  The vertices of
      the rectangles [X, Y] are typically the output of ‘meshgrid’.  over
      a 2-D rectangular region in the x-y plane.  Z determines the height
      above the plane of each vertex.  If only a single Z matrix is
      given, then it is plotted over the meshgrid ‘X = 1:columns (Z), Y =
      1:rows (Z)’.  Thus, columns of Z correspond to different X values
      and rows of Z correspond to different Y values.
 
      The color of the mesh is computed by linearly scaling the Z values
      to fit the range of the current colormap.  Use ‘caxis’ and/or
      change the colormap to control the appearance.
 
      Optionally the color of the mesh can be specified independently of
      Z by supplying a color matrix, C.
 
      Any property/value pairs are passed directly to the underlying
      surface object.
 
      If the first argument HAX is an axes handle, then plot into this
      axes, rather than the current axes returned by ‘gca’.
 
      The optional return value H is a graphics handle to the created
      surface object.
 
DONTPRINTYET       See also: Seemeshz XREFmeshz, Seemesh XREFmesh, *noteDONTPRINTYET       See also: Seemeshz XREFmeshz, Seemesh XREFmesh, See
      meshc XREFmeshc, Seecontour XREFcontour, Seesurf XREFsurf,
DONTPRINTYET       Seesurface XREFsurface, Seeribbon XREFribbon, *noteDONTPRINTYET DONTPRINTYET       Seesurface XREFsurface, Seeribbon XREFribbon, See
      meshgrid XREFmeshgrid, Seehidden XREFhidden, *noteshading:
DONTPRINTYET DONTPRINTYET       Seesurface XREFsurface, Seeribbon XREFribbon, See
      meshgrid XREFmeshgrid, Seehidden XREFhidden, Seeshading

      XREFshading, Seecolormap XREFcolormap, Seecaxis XREFcaxis.
 

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