octave: Class Methods

 
 34.2 Class Methods
 ==================
 
 There are a number of basic class methods that can (and should) be
 defined to allow the contents of the classes to be queried and set.  The
 most basic of these is the ‘display’ method.  The ‘display’ method is
 used by Octave whenever a class should be displayed on the screen.
 Usually this is the result of an Octave expression that doesn’t end with
 a semicolon.  If this method is not defined, then Octave won’t print
 anything when displaying the contents of a class which can be confusing.
 
  -- : display (OBJ)
      Display the contents of the object OBJ.
 
      The Octave interpreter calls the ‘display’ function whenever it
      needs to present a class on-screen.  Typically, this would be a
      statement which does not end in a semicolon to suppress output.
      For example:
 
           myobj = myclass (...)
 
      User-defined classes should overload the ‘display’ method so that
      something useful is printed for a class object.  Otherwise, Octave
      will report only that the object is an instance of its class.
 
           myobj = myclass (...)
             ⇒ myobj = <class myclass>
 
DONTPRINTYET       See also: Seeclass XREFclass, Seesubsref XREFsubsref, *noteDONTPRINTYET       See also: Seeclass XREFclass, Seesubsref XREFsubsref, See
      subsasgn XREFsubsasgn.
 
 An example of a display method for the polynomial class might be
 
      function display (p)
      
        printf ("%s =", inputname (1));
      
        a = p.poly;
        first = true;
        for i = 1 : length (a);
          if (a(i) != 0)
            if (first)
              first = false;
            elseif (a(i) > 0 || isnan (a(i)))
              printf (" +");
            endif
            if (a(i) < 0)
              printf (" -");
            endif
            if (i == 1)
              printf (" %.5g", abs (a(i)));
            elseif (abs (a(i)) != 1)
              printf (" %.5g *", abs (a(i)));
            endif
            if (i > 1)
              printf (" X");
            endif
            if (i > 2)
              printf (" ^ %d", i - 1);
            endif
          endif
        endfor
      
        if (first)
          printf (" 0");
        endif
        printf ("\n");
      
      endfunction
 
 Note that in the display method it makes sense to start the method with
 the line ‘printf ("%s =", inputname (1))’ to be consistent with the rest
 of Octave which prints the variable name to be displayed followed by the
 value.
 
    To be consistent with the Octave graphic handle classes, a class
 should also define the ‘get’ and ‘set’ methods.  The ‘get’ method
 accepts one or two arguments.  The first argument is an object of the
 appropriate class.  If no second argument is given then the method
 should return a structure with all the properties of the class.  If the
 optional second argument is given it should be a property name and the
 specified property should be retrieved.
 
      function val = get (p, prop)
      
        if (nargin < 1 || nargin > 2)
          print_usage ();
        endif
      
        if (nargin == 1)
          val.poly = p.poly;
        else
          if (! ischar (prop))
            error ("@polynomial/get: PROPERTY must be a string");
          endif
      
          switch (prop)
            case "poly"
              val = p.poly;
            otherwise
              error ('@polynomial/get: invalid PROPERTY "%s"', prop);
          endswitch
        endif
      
      endfunction
 
 Similarly, the first argument to the ‘set’ method should be an object
 and any additional arguments should be property/value pairs.
 
      function pout = set (p, varargin)
      
        if (numel (varargin) < 2 || rem (numel (varargin), 2) != 0)
          error ("@polynomial/set: expecting PROPERTY/VALUE pairs");
        endif
      
        pout = p;
        while (numel (varargin) > 1)
          prop = varargin{1};
          val  = varargin{2};
          varargin(1:2) = [];
          if (! ischar (prop) || ! strcmp (prop, "poly"))
            error ("@polynomial/set: invalid PROPERTY for polynomial class");
          elseif (! (isreal (val) && isvector (val)))
            error ("@polynomial/set: VALUE must be a real vector");
          endif
      
          pout.poly = val(:).';  # force row vector
        endwhile
      
      endfunction
 
 Note that Octave does not implement pass by reference; Therefore, to
 modify an object requires an assignment statement using the return value
 from the ‘set’ method.
 
      p = set (p, "poly", [1, 0, 0, 0, 1]);
 
 The ‘set’ method makes use of the ‘subsasgn’ method of the class, and
 therefore this method must also be defined.  The ‘subsasgn’ method is
 discussed more thoroughly in the next section (SeeIndexing
 Objects).
 
    Finally, user classes can be considered to be a special type of a
 structure, and they can be saved to a file in the same manner as a
 structure.  For example:
 
      p = polynomial ([1, 0, 1]);
      save userclass.mat p
      clear p
      load userclass.mat
 
 All of the file formats supported by ‘save’ and ‘load’ are supported.
 In certain circumstances a user class might contain a field that it
 doesn’t make sense to save, or a field that needs to be initialized
 before it is saved.  This can be done with the ‘saveobj’ method of the
 class.
 
  -- : B = saveobj (A)
      Method of a class to manipulate an object prior to saving it to a
      file.
 
      The function ‘saveobj’ is called when the object A is saved using
      the ‘save’ function.  An example of the use of ‘saveobj’ might be
      to remove fields of the object that don’t make sense to be saved or
      it might be used to ensure that certain fields of the object are
      initialized before the object is saved.  For example:
 
           function b = saveobj (a)
             b = a;
             if (isempty (b.field))
                b.field = initfield (b);
             endif
           endfunction
 
      See also: Seeloadobj XREFloadobj, Seeclass XREFclass.
 
 ‘saveobj’ is called just prior to saving the class to a file.
 Similarly, the ‘loadobj’ method is called just after a class is loaded
 from a file, and can be used to ensure that any removed fields are
 reinserted into the user object.
 
  -- : B = loadobj (A)
      Method of a class to manipulate an object after loading it from a
      file.
 
      The function ‘loadobj’ is called when the object A is loaded using
      the ‘load’ function.  An example of the use of ‘saveobj’ might be
      to add fields to an object that don’t make sense to be saved.  For
      example:
 
           function b = loadobj (a)
             b = a;
             b.addmissingfield = addfield (b);
           endfunction
 
      See also: Seesaveobj XREFsaveobj, Seeclass XREFclass.