elisp: Using Debugger
17.1.5 Using the Debugger
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When the debugger is entered, it displays the previously selected buffer
in one window and a buffer named ‘*Backtrace*’ in another window. The
backtrace buffer contains one line for each level of Lisp function
execution currently going on. At the beginning of this buffer is a
message describing the reason that the debugger was invoked (such as the
error message and associated data, if it was invoked due to an error).
The backtrace buffer is read-only and uses a special major mode,
Debugger mode, in which letters are defined as debugger commands. The
usual Emacs editing commands are available; thus, you can switch windows
to examine the buffer that was being edited at the time of the error,
switch buffers, visit files, or do any other sort of editing. However,
the debugger is a recursive editing level (Recursive Editing)
and it is wise to go back to the backtrace buffer and exit the debugger
(with the ‘q’ command) when you are finished with it. Exiting the
debugger gets out of the recursive edit and buries the backtrace buffer.
(You can customize what the ‘q’ command does with the backtrace buffer
by setting the variable ‘debugger-bury-or-kill’. For example, set it to
‘kill’ if you prefer to kill the buffer rather than bury it. Consult
the variable’s documentation for more possibilities.)
When the debugger has been entered, the ‘debug-on-error’ variable is
temporarily set according to ‘eval-expression-debug-on-error’. If the
latter variable is non-‘nil’, ‘debug-on-error’ will temporarily be set
to ‘t’. This means that any further errors that occur while doing a
debugging session will (by default) trigger another backtrace. If this
is not what you want, you can either set
‘eval-expression-debug-on-error’ to ‘nil’, or set ‘debug-on-error’ to
‘nil’ in ‘debugger-mode-hook’.
The backtrace buffer shows you the functions that are executing and
their argument values. It also allows you to specify a stack frame by
moving point to the line describing that frame. (A stack frame is the
place where the Lisp interpreter records information about a particular
invocation of a function.) The frame whose line point is on is
considered the “current frame”. Some of the debugger commands operate
on the current frame. If a line starts with a star, that means that
exiting that frame will call the debugger again. This is useful for
examining the return value of a function.
If a function name is underlined, that means the debugger knows where
its source code is located. You can click with the mouse on that name,
or move to it and type <RET>, to visit the source code.
The debugger itself must be run byte-compiled, since it makes
assumptions about how many stack frames are used for the debugger
itself. These assumptions are false if the debugger is running
interpreted.