ede: EDE Project Concepts
1 EDE Project Concepts
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EDE is a generic interface for managing projects. It specifies a single
set of menus and keybindings, while supporting multiple ways to express
a project via a build system.
In the subsequent chapters, we will describe the different project
types (Creating a project), as well as the commands to build and
debug projects (Building and Debugging).
In EDE, a project hierarchy matches a directory hierarchy. The
project’s topmost directory is called the “project root”, and its
subdirectories are “subprojects”.
Each project can contain multiple “targets”. A target, at the
simplest level, is a named collection of files within a project. A
target can specify two different types of information:
1. A collection of files to be added to a distribution (e.g., a
tarball that you intend to distribute to others).
2. A collection of files that can be built into something else (e.g.,
a program or compiled documentation).
Lastly, EDE provides a way for other tools to easily learn file
associations. For example, a program might need to restrict some sort
of search to files in a single target, or to discover the location of
documentation or interface files. EDE can provide this information.