autotype: Using Skeletons

 
 1 Using Skeletons
 *****************
 
 When you want Emacs to insert a form letter or a typical construct of
 the programming language you are using, skeletons are a means of
 accomplishing this.  Normally skeletons each have a command of their
 own, that, when called, will insert the skeleton.  These commands can be
 issued in the usual ways (See(emacs)Commands).  Modes that offer
 various skeletons will often bind these to key-sequences on the ‘C-c’
 prefix, as well as having an ‘Insert’ menu and maybe even predefined
 abbrevs for them (SeeSkeletons as Abbrevs).
 
    The simplest kind of skeleton will simply insert some text indented
 according to the major mode and leave the cursor at a likely place in
 the middle.  Interactive skeletons may prompt you for a string that will
 be part of the inserted text.
 
    Skeletons may ask for input several times.  They even have a looping
 mechanism in which you will be asked for input as long as you are
 willing to furnish it.  An example would be multiple “else if”
 conditions.  You can recognize this situation by a prompt ending in
 <RET>, ‘C-g’ or ‘C-h’.  This means that entering an empty string will
 simply assume that you are finished.  Typing quit on the other hand
 terminates the loop but also the rest of the skeleton, e.g., an “else”
 clause is skipped.  Only a syntactically necessary termination still
 gets inserted.